Curriculum Vitae

Professor, Pedagogy and Technology, York University
Tenured: yes
Member of the Graduate Faculty: yes
 

  • Degrees
    Ph.D., Faculty of Education (Curriculum and Instruction), Simon Fraser University (1999)
    M.A., English Literature, University of British Columbia (1994)
    B.A., English Literature, University of Washington (1992)
  •  
  • Employment History
    2013-current
    Director, Institute for Research on Digital Learning, York University
     
    2012-current
    Full Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University
     
    2006-2012
    Associate Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University
     
    2001-2006
    Assistant Professor, Faculty of Education and Faculty of Graduate Studies, Graduate Programme in Education, York University
     
    2001-2002
    Instructor, Teacher Education Program, Faculty of Education, Simon Fraser University
     
    2000-2001
    Instructor, Faculty of Education, University of British Columbia
     
    2000
    Research Supervisor, School of Sociology, Simon Fraser University
     
    1999-2001
    Post-doctoral Research Associate, School of Communications, Simon Fraser University
     
    1999-1998
    Tutor Marker/Instructor, Faculty of Education, Simon Fraser University
     
    1997
    Lab Instructor, Centre for Educational Technology, Faculty of Education, Simon Fraser University
     
    1995-1999
    Research Assistant, Faculty of Education, Simon Fraser University.
     
    1996-1997
    Research Assistant, Faculty of Education, Simon Fraser University. Supervised by Dr. Kieran Egan for research and editing work on publications: The Educated Mind: How Cognitive Tools Shape our Understanding and Children’s Minds, Talking Rabbits and Clockwork Changes: Essays on Education
     
    1996
    Web Research Internship, Educational Technology group, Sun Microsystems, Palo Alto, California
  •  
  • Publications
    *Publication order reflects intellectual and word count contribution. Therefore, the first author listed contributed the most intellectually and productively to the formulation of the book/chapter/paper. The edited collections list authors in alphabetical order, with equal weight given to their contributions.
     
    Lifetime summary (count) according to the following categories:
    Books authored 3
    Chapters in books 19
    Papers in refereed journals 33
    Papers in refereed conference proceedings 32
    Conference Presentations/Papers Read 84
    Others (invited presentations) 65
     
    Books authored/edited:
     
    Jenson, J., Brushwood Rose, C., & Lewis, B. (2007). Technology Policy Unplugged: Technology Policies and Practices in K-12 Education in Canada. McGill-Queen’s University Press.
     
    de Castell, S. & Jenson, J. Editors (2007). Worlds in Play: International Perspectives on Digital Games Research . New York: Peter Lang.
     
    de Castell, S. & Jenson, J. Editors. (2005). Changing Views: Worlds in Play. Digital Games Research Association Conference Proceedings. Burnaby, BC: Simon Fraser University Press.
     
    Chapters in books:
     
    Jenson, J. & de Castell, S. (Accepted). Gamer-hate and the ‘problem’ of women. Finding feminism. Y. B. Kafai, G. Richard & B. Tynes (Eds.). Diversifying Barbie and Mortal Kombat: New perspectives on gender and race in gaming cultures. Boston: MIT Press.
     
    Jenson, J., Droumeva, M. & de Castell, S. (2016). ‘Command and Conquer’: Violence in Video Games. In D. Schmid (Ed.). Violence in American Popular Culture. Santa Barbara, California: ABC-CLIO.
     
    Fisher, S., Jenson, J., de Castell, S. (2014). Dynamic (con)texts: Close readings of girls’ video game play. In C. Bradford and M. Reimer (Eds.) Girls, Texts, Cultures. Waterloo, ON: Wilfred Laurier Press.
     
    Jenson, J. & de Castell, S. (2014). Republication for Chinese Textbook. Gender, simulation and gaming:
    Research review and redirections. In J. Cao, V. Mosco & L. Regan Shade (Eds.), Critical Studies in
    Communication and Society .
     
    Jenson, J., Dayha, N., & Fisher, S. (2014). Scaffolds and structures: Reading student produced media in a DIY club. In Boler, M. & M. Ratto (Eds.) DIY Citizenship: Critical Making and Social Media. Boston, Mass: MIT Press.
     
    Jenson, J. & Sarkeesian, A. (2012). Buffy vs. Bella: The Re-emergence of the Archetypal Feminine in Vampire Stories. In G. Schott & F. Martin Fanpires: Audience Consumption of the Modern Vampire.
     
    Jenson, J., de Castell, S., Taylor, N., Droumenva, M. & Fisher, S. (2012). Learning instruments: Baroque culture gets game. In J. Fromme & A. Unger (Eds.), Computer games, game cultures: A handbook on the state and perspectives of digital games studies. New York, NY: Springer. Altered version of M. S. Khine (Ed) publication.
     
    Jenson, J. and de Castell, S. (2011). Reassembling the production line. In Birgitt Wagner and Waltraub Gausgruber (eds.), Tricky Women. Marburg, Germany: Shuren Verlag: 145-158.
     
    Jenson, J., Taylor, N., de Castell, S., Droumeva, M., & Fisher, S. (2011). Baroque Baroque Revolution: New Rules for an Old Game. In M. S. Khine (Ed.). Playful Teaching, Learning Games: New Tool for Digital Classrooms, pp. 65-86. Rotterdam, the Netherlands: Sense Publishers.
     
    Jenson, J. & de Castell, S. (2010) Girls@play: An ethnographic study of gender and digital gameplay. Handbook of Research in the Social Foundations of Education. Steve Tozer, Bernardo P. Gallegos, Annette Henry, Mary Bushnell Greiner, & Paul Groves Price (Eds.), p. 504-514.
     
    de Castell, S. & Jenson, J. (2010). “You can’t get there from here”: Research and redirections. Learning Research as a Human Science. National Society for the Study of Education (NSSE) Yearbook. Bill Penuel and Kevin O’Connor (eds.) Teachers College Press, 109, 1.
     
    Jenson, J. & de Castell, S. (2010). Gender and Digital Gameplay: Oversights, Accidents and Surprises. In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, Louise Sauve and David Kaufman (Eds.). Slightly altered reprint of Eludamos article.
     
    de Castell, S., Jenson, J., & Taylor, N. (2010). Digital Games for Education: When Meanings Play. In Educational Gameplay and Simulation Environments: Case Studies and Lessons Learned, Louise Sauve and David Kaufman (Eds.). Slightly altered reprint of Intermedialities article.
     
    de Castell, S. & Jenson, J. (2007). No Place Like Home: Sexuality, Community, and Identity Among Street-Involved Queer and Questioning Youth. In Literacy Research Action for Social Change, M. Blackburn & C. T. Clark (Eds). New York: Peter Lang.
     
    de Castell, S. & Jenson, J. (2006). Education, Gaming and Serious Play: New Attentional Economies for Learning. In International Handbook for New Learning Environments. New York: Kluwer.
     
    Taylor, N., Jenson, J. & de Castell, S. (2005). Pimps, Players and Foes: Playing Diablo II “Outside the Box.” In N. Garrelts (Ed.), Digital Game Play: Essays on the Nexus of Digital Game and Gamer, McFarland Press.
     
    Jenson, J. & de Castell, S. (2004). Fair Play: Gender, Digital Gaming and Educational Disadvantage. In K. Morgan, C.A. Brebbia, J. Sanchez & A. Voiskounsky, (Eds.) Human Perspectives in the Internet Society: Culture, Psychology and Gender (pp. 227-234). Southampton: WIT Press.
     
    Jenson, J. (2004). When I Close My Classroom Door: Private Places in Public Spaces. In E. Meiners and F. Ibanez-Carrasco (Eds.) Public Acts: Disruptive Readings on Curriculum and Research (pp. 135-58). New York: Routledge-Falmer.
     
    Lewis, B., Smith, R. & Jenson, J. (2002). Is Policy Important? Technology Policy and its Practices in K-12 Education in Canada. In M. Nakamura (Ed). Alliances, Cooperative Ventures and the Role of Government in the Knowledge Based Economy: Policy Issues for Canada and Beyond. Vancouver, British Columbia: Centre for Japanese Research.
     
    de Castell, S., Bryson, M. & Jenson, J. (2001). Object Lessons: Critical Visions in Educational Technology. In B. Barrell (Ed). Technology, Teaching and Learning: Issues in the Integration of Technology. Calgary: Detselig.
     
    Papers in refereed journals:
     
    Jenson, J. & Droumeva, M. (Submitted, Under review). Revisiting the media generation: Youth media use and computational literacy instruction. Journal of digital media and literacy.
     
    Jenson, J., de Castell, S., Thumlert, K. & Muehrer, R. (Submitted, Under review). Assessing Epidemic: Learning about contagious disease through a playful digital environment. Digital Cultures and Education.
     
    Jenson, J., Muehrer, R., de Castell, S. & Dilouya, B. (Accepted with edits). Playing and learning: An iPad game development and implementation case study. Canadian Journal of Learning & Technology.
     
    Jenson, J. (Submitted, Under review). ‘Feminist bitches and fucking dykes’: Forging a feminist alliance in digital games. The scholar & feminist online.
     
    Fisher, S. & Jenson, J. (In press). Producing alternative gender orders: A critical look at girls and gaming. Learning, Media and Technology.
     
    Dahya, N. & Jenson, J. (2015). Mis/representation: Explorations in school-based media production with Muslim girls. Diaspora, indigenous and minority education.
     
    McArthur, V. & Jenson, J. (2015). Plans and co-situated factuions: An evaluation of avatar affordances in Rift’s character creation interface. Journal of gaming and virtual worlds, 7, 1, 77-99.
     
    Bergstrom, K., Jenson, J. & de Castell, S. (2015). Using Key-Logger Data to Visualize First Time Massively Multiplayer Online Game Play. Journal of gaming and virtual worlds.
     
    Larios, H., de Castell, S., Jenson, J., Antle, A., Aljohani, R. (2015). The role of video game
    experience in spatial learning and memory. Journal of gaming and virtual worlds.
     
    Jenson, J., Taylor, N., de Castell, S. & Dilouya, B. (2015). Playing with our selves: Multiplicity and identity in online games. Feminist media studies, 1-20.
     
    Taylor, N., Bergstrom, K., Jenson, J. & de Castell, S. (2015). Alienated Playbour: Relations of Production in EVE Online. Games & Culture, 1-24.
     
    Bergstrom, K., Fisher, S., Jenson, J. (2014). Disavowing ‘that guy’: Identity construction in massively multiplayer online games. Convergence: The international journal of research into new media technologies, 1-14.
     
    de Castell, S., Jenson, J. & Thumlert, K. (2014). From simulation to imitation: Controllers, corporeality & mimetic play. Simulation & gaming.
     
    Thumlert, K., de Castell, S. & Jenson, J. (2014). Short cuts and extended techniques: rethinking relations between technology and educational thinking. Educational philosophy and theory, 1-18.
     
    de Castell, S., Jenson, J. & Taylor, N. (2014). Studying methods for research in massively multiplayer online games. Journal of Gaming and Virtual Worlds.
     
    Taylor, N. Jenson, J., de Castell, S. & Dilouya, B. (2014). Public displays of play: Studying online games in physical settings. Journal of computer-mediated communication.
     
    de Castell, S., Droumeva, M. & Jenson, J. (2014). Building as interface: Sustainable educational
    ecologies. MedienPädagogik Vol. 24 , Berlin, Germany.
     
    Jenson, J. & de Castell, S. (2013). Tipping points: Marginality, misogyny and video games. Journal of Curriculum Theorizing, 29, 2, 72-85.
     
    Jenson, J. Dahya, N. & Fisher, S. (2013). Valuing production values: A ‘do it yourself’ media production club. Learning, media and Technology, 1-14.
     
    Muehrer, R., Jenson, J., Friedberg, J., & Husain, N. (2012). Challenges and opportunities: Using a science-based videogame in secondary school settings. Cultural Studies of Science Education 7, 4, p. 783-805.
     
    Jenson, J., Fisher, S. & de Castell, S. (2011). Tactics, Confidence & Leadership: Gender, Play & Performance. International Journal of Gender, Science and Technology, 3(1), 149-169.
     
    Lotherington, H. & Jenson, J. (2011). Teaching Multimodal and Digital Literacy in an L2 Setting: New Literacies, New Basics, New Pedagogies. Annual Review of Applied Linguistics, 31, 226-46.
     
    Jenson, J., Taylor, N. & de Castell, S. (2011). Epidemic: Digital Learning goes Viral. Canadian Journal of Curriculum Studies, 8, 2, 28-49.
     
    Jenson, J. & de Castell, S. (2011). Girls@Play: An Ethnographic Study of Gender and Digital Gameplay. Feminist Media Studies, 2 (11), 1-13.
     
    Jenson, J. & de Castell, S. (2010). Gender, Simulation and Gaming: Research Review and Redirections. Simulation and Gaming, 41, 51-71.
     
    Taylor, N., Jenson, J., and de Castell, S. (2009). Cheerleaders, booth babes, Halo hoes: pro-gaming, gender and jobs for the boys. Digital Creativity, 20(4), 239-252.
     
    de Castell, S., Boschman, L. & Jenson, J. (2009) In and Out of Control. Loading: A Journal of the Canadian Game Studies Association. Available online at: http://journals.sfu.ca/loading/index.html.
     
    Jenson, J. & Brushwood-Rose, C. (2006). Finding Space for Technology: Pedagogical Observations on the Organization of Computers in School Environments. Canadian Journal of Learning and Technology. 32, (1). Retrieved March 10, 2011, fromhttp://www.cjlt.ca/index.php/cjlt/article/view/59/56.
     
    Jenson, J., Taylor, N. & de Castell, S. (2007). Shifting Design Values: A Playful Approach to Serious Content. E-Learning, 44, 497-507.
     
    Jenson, J. & de Castell, S. (2007). Canadian Game Studies: An Introduction. Loading: A Journal of the Canadian Game Studies Association. Available online at: http://journals.sfu.ca/loading/index.html .
     
    de Castell, S. & Jenson, J. (2007). Digital Games for Education: When Meanings Play. Intermedialities, 9, 45-54.
     
    de Castell, S. & Jenson, J. (2006). No Place like Home: Sexuality, Community and Identity among Street-Involved “Queer and Questioning” Youth. McGill Journal of Education, 41, 3, 26-47.
     
    de Castell, S. & Jenson, J. (2005). The Field of Educational Game Studies. Orbit, 25 (2). 17-19.
     
    de Castell, S. & Jenson, J. (2005). Seeing Things: Queer Streets, Mobile Homes and Moving Targets. Perspectives on Urban Education. Online at: http://www.urbanedjournal.org/commentaries/comment0010.htm.
     
    Jenson, J. & de Castell, S. (2004). “Turn It In”: Technological Challenges to Academic Ethics. Education, Communication and Information, 4 (2/3), 245-267.
     
    de Castell, S. & Jenson, J. (2004). The Attentional Economies of New Learning Environments.
    Educational Theory, 54 (4) p. 381-97.
     
    Jenson, J., de Castell, S. & Bryson, M. (2003). Girl Talk: Gender, Equity and Identity Discourses in a School-based Computer Culture. Women’s Studies International Forum, 26 (6), 561-73.
     
    de Castell, S. & Jenson, J. (2003). Serious Play. Journal of Curriculum Studies, 35 (6), 649-65.
     
    Lewis, B., Jenson, J. & Smith, R. (2003). From the Global to the Local: Policies and Policy Practices in Canadian Education. International Electronic Journal for Leadership in Learning, 7 (10). Available at: http://www.acs.ucalgary.ca/~iejll/.
     
    de Castell, S. & Jenson, J. (2003). Serious Play: Curriculum for a Post-talk Era. Journal of Canadian Association for Curriculum Studies, 1 (1). 47-52.
     
    Jenson, J. & Brushwood Rose, C. (2003). Women@Work: Listening to gendered relations of power in teachers’ talk about new technologies. Gender and Education 15 (2). 169-81.
     
    de Castell, S., Bryson, M. & Jenson, J. (2002). Object Lessons: Towards an Educational Theory of Technology. First Monday, 7, 1, January, [On-line]. Available at: http://firstmonday.org/issues/issue7_1/castell/index.html.
     
    Jenson, J., Lewis, B. & Smith, R. (2002). No one way: Working models for teachers’ professional development. Journal of Technology and Teacher Education, 10, 4, 481-496.
     
    Papers in refereed conference proceedings:
     
    Jenson, J. & Droumeva, M. (2015). Making games with Game Maker: A computational thinking curriculum case study. Proceedings of the 9th European Conference on Game Based Learning.
     
    McArthur, V., Teather, R. J., Jenson, J. (2015). The Avatar Affordances Framework: Mapping Affordances and Design Trends in Character Creation Interfaces. Chi Play Annual Conference, London, England. http://chiplay.org/program/#sthash.1p4YBCOO.dpuf
     
    McArthur, V. & Jenson, J. (2014). E is for everyone? Best practices for the socially inclusive design of avatar interfaces. In Proceedings of the 2014 Conference on Interactive Entertainment (IE2014), Karen Blackmore, Keith Nesbitt, and Shamus P. Smith (Eds.). ACM, New York, NY, USA, Article 22, 1-8. DOI=http://dx.doi.org/10.1145/2677758.2677783
     
    Bergstrom, K., Jenson, J. & de Castell, S. (2014). Using Key-Logger Data to Visualize First Time Massively Multiplayer Online Game Play. International Communication Association, Seattle, Washington. *Best-paper award winner.
     
    Jenson, J. & Muehrer, R. (2013). Playing and learning: An iPad game development case study. Proceedings of the 7th European Conference on Games Based Learning.
     
    Taylor, N., Jenson, J. and de Castell, S. (2013). We came to play: Studying MMOGs in public settings.
    International Communication Association, London, England. Best paper award winner.
     
    Jenson, J. & Muehrer, R. (2012). Game-based learning: An assessment challenge. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, Montreal, Canada.
     
    Taylor, N., McArthur, V., and Jenson, J. (2012). Virtual postcards: Multimodal stories of online play. In Proceedings of Alt.CHI 2012. Acceptance rate: 22%.
     
    McArthur, V., Peyton, T., Jenson, J., Taylor, N., and de Castell, S. (2012). Knowing, not doing: Modalities of gameplay expertise in World of Warcraft. In Proceedings of Alt.CHI 2012. Acceptance rate: 22%.
     
    de Castell, S., Taylor, N., Jenson, J., and Weiler, M. (2012). Theoretical and methodological challenges (and opportunities) in virtual worlds research. In ”. In Proceedings of the 7th International Conference on Foundations of Digital Games. ACM, New York, NY, USA.
     
    Bergstrom, K., Jenson, J., and de Castell, S. (2012) “What’s ‘Choice’ Got to Do With It? Avatar Selection Differences Between Novice and Expert players of World of Warcraft and Rift”. In Proceedings of the 7th International Conference on Foundations of Digital Games. ACM, New York, NY, USA.
     
    Fisher, S., Jenson, J., Lindo, L.M. & Lotherington, H. (2011). Thinking through Design: Indirect Professional Development. In M. Koehler & P. Mishra (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference 2011 (pp. 2439-2444). Chesapeake, VA: AACE.
     
    Taylor, N., de Castell, S., Jenson, J. & Humphrey, M. (2011). Modeling play: Re-casting expertise in MMOGs. Proceedings of the SIGGRAPH2011 Conference, Vancouver, BC.
     
    Bergstrom, K., McArthur, V., Jenson, J., and Peyton, T. (2011). All in a day’s work: a study of World of Warcraft NPCs comparing gender to professions. Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games.
     
    Jenson, J., Dahya, N., Taylor, N., & Fisher, S. (2010). Digital Naifs: Researchers’ Experiences Scaffolding Student Productions. Proceedings of the ED-MEDIA 2010 annual conference. Toronto, Ontario.
     
    Jenson, J. & de Castell, S., Taylor, N., Droumeva, M. & Fisher, S. (2009). The Gigue is Up. Proceedings of the Digital Games Conference 2009. Brunel University, England.
     
    de Castell, S. & Jenson, J. (2009). As if or Just like: From Simulation to Imitation in Digital Games. Proceedings of the Digital Games Conference 2009. Brunel University, England.
     
    Jenson, J., de Castell, S., Taylor, N. & Droumeva, M. (2008). High Culture Gets Game. Futureplay Annual Proceedings. ACM digital Library.
     
    Jenson, J. & de Castell, S. (2008). Learning to play. Proceedings of the 2nd Annual Conference on Education, Gameplay and Learning.
     
    Jenson, J., de Castell, S. & Fisher, S. (2007). Girls@play. Futureplay annual proceedings. ACM digital Library.
     
    Jenson, J. & Taylor, N. (2007). “Lego Storyboard”: Building Digital Stories. Proceedings of World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2007 (pp. 7329-32). Chesapeake, VA: AACE.
     
    de Castell, S., Jenson, J. & Taylor, N. (2007). When meanings play. Proceedings of the Digital Games Conference 2007. University of Tokyo, Japan.
     
    Jenson, J. & de Castell, S. (2006). “You’re going to die”: Gender, performance and digital gameplay. In Proceedings of the Ninth IASTED International Conference on Computers and Advanced Technology in Education.
     
    de Castell, S. & Jenson, J. (2006). Ludic epistemology? Knowledge-based representation in game-based learning. In Proceedings of the Ninth IASTED International Conference on Computers and Advanced Technology in Education.
     
    Jenson, J. & Taylor, N. (2006). (D)evaluating Pedagogic Interactivity: The Case of ELSE. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 2835-2840). Chesapeake, VA: AACE.
     
    de Castell, S. & Jenson, J. (2006). How Content Matters: Rethinking Educational Games. In P. Kommers & G. Richards (Eds.), Proceedings of World Conference on Educational Multimedia, Hypermedia and Telecommunications 2006 (pp. 1802-1808). Chesapeake, VA: AACE.
     
    Jenson, J. & de Castell, S. (2006). “Contagion: Thinking through Design.” J. R. Parker (Ed.), Conference Proceedings. Imagine Network, 2006, Banff, Alberta.
     
    Jenson, J. & de Castell, S. (2005). “Keeping it Real: Gender Equity and Digital Games.” Conference Proceedings. Women in Games, 2005, 74-85.
     
    de Castell, S. & Jenson, J. (2005). “Ordering the Field: Educational Games Studies.” Conference Proceedings. Women in Games, 2005, 34-43.
     
    Jenson, J. & de Castell, S. (2005). “Her Own Boss: Gender and the Pursuit of Incompetent Play.” Conference Proceedings. Digital Games Research Association (DiGRA) 2005.
     
    Jenson, J., Taylor, N. & Shanahan, T. (2005). “How ‘Else’: Unifying Pedagogy and Technology in Educational Design.” Conference Proceedings. Society for Information Technology and Teacher Education.
     
    Taylor, N. & Jenson, J. (2004). “Playing by Design: Putting ‘Serious Play’ to Work.” Association for Media and
    Technology in Education in Canada Annual Conference Proceedings.
     
    Jenson, J. & Bruswood-Rose, C. (2003). “Learning from the Local: Teachers’ Technology Mis/Practices.”
    Conference Proceedings. Society for Information Technology and Teacher Education International Conference, Issue 1, 971-73.
     
    Lewis, B., Jenson, J. and Smith, R. (2002). “From the Global to the Local: New Policies for New
    Technologies.” Conference Proceedings. World Conference on E-Learning in Corp., Govt., Health and Higher Education, Issue 1, 1799-1802.
     
    Brushwood Rose, C. & Jenson, J. (2002). “Technology Policy Unplugged: Examining the Disconnections between Instruction and IT”. Association for Media and Technology in Education in Canada Annual Conference Proceedings.
     
    Jenson, J. & Brushwood Rose, C. (2002). “Finding Space for Technology Organizational and Instructional Issues for Computer-use in Schools”. Conference proceedings. Computers and Advanced Technology in Education.
     
    Brushwood Rose, C. & Jenson, J. (2002). “Expertise, access, and gender Inequity: Teachers’ Accounts of Technology Dis/use”. Conference proceedings. Society for Information Technology and Teaching (SITE).
     
    Jenson, J. Lewis, B. & Smith, R. (2001). “Beyond the Workshop: Examples of IT Professional Development for Teachers”. Conference proceedings. Society for Information Technology and Teaching (SITE).
     
    Lewis, B., Jenson, J. & Smith, R. (2001). “Finding a Critical Approach: Technology Policy and its Practices in K-12 Education in Canada”. Conference proceedings. Computers and Advanced Technology in Education.
     
    Jenson, J. and de Castell, S. (1999). “In-service on-line: Computers for Lunch”. Conference proceedings. WebNet.
     
    Other (Non-refereed Journal Articles):
     
    Jenson, J. & de Castell, S. (2008). Out of control: Introduction. Loading: A Journal of the Canadian Game Studies Association, 1, 2, np. Available online at: http://journals.sfu.ca/loading/index.html.
     
    Jenson, J. & de Castell, S. (2008). Theorizing gender in digital gameplay: Oversights, accidents and surprises. Eludamos: Journal for Computer Game Culture, 2 (1). 15-25.
     
    Jenson, J. & de Castell, S. (2008). Get up and play!: From simulation to imitation in digital games. Education Canada.
     
    Jenson, J. & Lewis, B. (2001). Beyond the workshop: Educational policy in situated practice. Education Canada, 41, 3, 28-31.
     
    Other (digital artefacts):
     
    Compareware. An iPad game for early readers that asks players to choose similarities and differences between two images. Free and available for download in the Apple App Store: 2012-2013.
     
    Epidemic: Self-care for Crisis. A flash-based video game for ages 12-20 that was developed in response to a lack of adequate knowledge and resources about viral contagious disease. 2008-2010.
     
    Tafelmusik. Flash-based game dedicated to the experience of Baroque culture and music. http://www.tafelmusik.org/education/webgame.htm. 2008-2009.
     
    CGSA. Website to support the development of a Canadian national network of games studies researchers. http://www.gamestudies.ca. 2005-present.
     
    Contagion. Flash-based video game for children age 9-13. Co-developed with Suzanne de Castell and the following team: Nis Bojin, Simon Fraser University, Dawn Mercer, Caius Grozav, Rita Kasa, Dima Svetrov, and Mikko Frances, Seneca College, and Nicholas Taylor, York University. http://contagion.edu.yorku.ca. 2003-2007.
     
    Ethical and Legal Studies in Education. Online law tutorial designed in collaboration with Theresa Shanahan and Nicholas Taylor. Used by all teacher candidates in the Faculty of Education. http://www.ysimste.ca/else/. 2006-present.
     
    Teaching Legomation. Educational “Learning Object” designed in collaboration with Brock University and Seneca College. http://ilearn.senecac.on.ca/learningobjects/lego/teaching_lego-mation.html. 2002-2004.
     
    Ludus Vitae. Educational Game prototype in collaboration with the Banff New Media.Research Centre. See http://artists.banff.org/game. 2000-2001.
     
    The Pridehouse Research Site. (see http://www.sfu.ca/pridehouse). Co-developed with Suzanne de Castell, Simon Fraser University. 2003-present.
     
    Schools for the Knowledge-based Economy Research Site. (see http://delta.cprost.sfu.ca:8080/skbe/index_html). Content developed by J. Jenson, site developed by R. Smith. Research site is supported by funds from SSHRC. 2000-2003.
     
    Computers for Lunch. (http://www.computersforlunch.com). Co-developed with Suzanne de Castell and Mike Church CFL is an on-line professional development program for teachers and students. It was developed in response to a significant gap in teacher professional development and supplies an extensive, content-rich, well-scaffolded, interactive educational web site/ CD-ROM which is activity-based and covers a wide-range of software applications. 1998-2002.
     
    Other (encyclopaedia entries):
     
    Jenson, J. & de Castell, S. (Forthcoming, 2015). Gender and Videogames. Encyclopedia of Virtual Worlds Research. London: Wiley, Inc.
     
    Jenson, J. & de Castell, S. (2011). Violence. Encyclopedia of Videogames, Mark P. Wolf, (Ed.). Westport,
    Conn. Greenwood Press.
     
    Jenson, J. (2008). Educational Technology. Routledge International Encylopedia of Education, Gary
    McCullouh and David Crook (Eds.). London and New York: Routledge.
     
    Jenson, J. & de Castell, S. (2007). Girls and Gaming. Girl Culture: An Encyclopedia, Claudia Mitchell and
    Jacqueline Reid Walsh (Eds.). Wesport, Conn.: Greenwood Press.
     
    de Castell, S. & Jenson, J. (2005). Youth, Homeless. Sexuality, Education and Youth: An Encyclopedia, J.
    T. Sears (Ed). Westport, Conn.: Greenwood Press.
  •  
  • Professional Reports and Presentations
    Research Reports
     
    Jenson, J. & Dahya, N. (2014). Teaching and Learning in Hybrid Education. Algonquin College.
     
    Murray, J., Jenson, J., de Castell, S., & Taylor, N., et al. (2012, November). VERUS Reynard Final Report. Submitted to the Air Force Research Lab, USA.
     
    Jenson, J. & Taylor, N. (2011, June). Review of Technology Implementation and Integration. Peel District School Board.
     
    Jenson, J. & Taylor, N. (2010, November). Report on Research from Roundtable discussion, Literature Scan and Board Summaries. Ontario Ministry of Education.
     
    Jenson, J., Taylor, N., Fisher, S. (2010, June). 21st Century Skills, Technology and Learning Research Report. Ontario Ministry of Education. Available at: http://www.edu.gov.on.ca/eng/research/Jenson_ReportEng.pdf.
     
    Chee, F., de Castell, S., Jenson, J & Taylor, N. (2010). Public virtual world gaming in Asia: Preparatory fieldwork for site selection, protocol testing and research instrument development. Technical report available at: http://summit.sfu.ca/item/495.
     
    Jenson, J. (2006, June). A “Sandbox” Case Study: Technology implementation in Four Elementary Schools. Research Report submitted to Apple Canada.
     
    Jenson, J. (2005, November). Making a Case for the “Sandbox School.” Research Report submitted to Apple Canada.
     
    Jenson, J. & Brushwood Rose, C. (2003). The Co-Op Student Support Program. Research Report Submitted to the Roundtable for Educational Technology, Learning Partnership Program.
     
    Refereed Conference Papers:
     
    November 12, 2015. Jenson, J. & Dahya, N. Supporting STEM-based competencies through Game Design. Society for the Social Study of Science Annual Conference. Denver, Colorado
     
    October 23rd, 2015. Dahya, N., Jenson, J. (Re)Making Digital Imaginaries: A DIY Game Development Club. Association for Internet researchers, 2016 Annual Conference, Phoenix, Arizona.
     
    October 6, 2015. Jenson, J., Droumeva, M. Making games with Game Maker: A computational thinking curriculum case study. The 9th European Conference on Game Based Learning, Steinkjer, Norway.
     
    June 4, 2015. Feminist spotting: Acting against neoliberal ludologies. Canadian Game Studies Association Annual Conference, Ottawa, Ontario.
     
    September 25, 2014. Jenson, J., de Castell, S. Smelling, Gaming, Connecting: DIY gender, media and digital materiality of politics. New materialist conference, Barcelona, Spain.
     
    June 2, 2014. Jenson, J. Dahya, N.,& Bergstrom K. “A school-based study of a commercial videogame”. Canadian Game Studies Association Annual Conference. Niagara Falls, ON.
     
    June 1, 2014. Jenson, J. What’s gender got to do with it? Canadian Game Studies Association Annual Conference. Niagara Falls, ON.
     
    April 12, 2014. Jenson, J. Talking back: Feminist activism and games. Consoling Passions Annual Conference. Columbia, Missouri
     
    October 26, 2013.Jenson, J. Playing ‘for real’: A lab-based study of MMOGs. Internet Research 14.0: Resistance and Appropriation, Denver Colorado, USA.
     
    August 27, 2013. Jenson, J., Muehrer, R. Tigers and Zebras have Whiskers: Playing with Similarities and differences. International Digital Games Research Association Conference. Atlanta, USA.
     
    June 5, 2013. Jenson, J., Muehrer, R. Playful Messiness: An iPad Game Case Study. Canadian Game Studies Association Annual Conference, Victoria, British Columbia.
     
    April 27, 2013. Jenson, J. Raising the Bar on “Voice” in a Troubled Community: Student Media Projects. American Education Research Association Annual Conference, 2013. San Francisco, California.
     
    October 12, 2012. Bergstrom, K., Jenson, J. The serious business of spaceships: Studying Eve Online. Association of Internet Researchers Annual Conference. Manchester, UK.
     
    October 12, 2012. The name in the game: Analyzing the implications of MMOG avatar naming practices. Association of Internet Researchers Annual Conference. Manchester, UK.
     
    June 2, 2012.Jenson, J., de Castell, S., Taylor, N., Murray, J. The VERUS Project. Canadian Game Studies Association Annual Conference. Kitchner-Waterloo, Ontario.
     
    October 12, 2011. Jenson, J. Researching Massively Multiplayer Online Games. Panel Presented at Association of Internet Research Conference 12. Seattle, Washington.
     
    October 13, 2011. Jenson, J. Little Hands, Big Worlds. Panel Presented at Association of Internet Research Conference 12. Seattle, Washington.
     
    September 14, 2011. Jenson, J., Taylor, N., de Castell, S., and Dilouya, B. High fidelity: Avatars and their players. Paper presented at the Digital Games Research Association 2011 Conference. Hilversum, NL.
     
    July 8th, 2011, Jenson, J., Taylor, N. & de Castell, S. High Fidelity: Players and Avatars. Paper presented at Video Games and the Future of Interactive Entertainment, V3. Oxford, UK.
     
    May 31, 2011, Jenson, J., Murray, J., de Castell, S. Taylor, N., and Droumeva, M. Virtual environment/real user study. Panel presented at the CGSA 2011 Conference. Fredericton, NB, Canada.
     
    April 9, 2011, Taylor, N. & Jenson, J. ‘Getting tested’: Diagnosing learning and Engagement in “Epidemic: Self-Care for Crisis”. Paper presented at the American Educational Research Association (AERA) Conference. New Orleans, LA.
     
    Oct. 23, 2010, Jenson, J. & Fisher, S. Engendering Play: Re-tooling Gender and Gaming. Paper presented at 11th Annual Conference of the Association of Internet Researchers. Gothenburg, Sweden.
     
    Sept. 3, 2010, Jenson, J. & Fisher, S. Gender in Play: Retooling Girls and Gaming. Paper presented at European Association for the Study of Science and Technology, 2010 conference. Trento, Italy.
     
    Sept. 3, 2010, de Castell, S., Jenson, J. & Taylor, N. All our relations: Retheorizing ‘Networked’ Play. Paper presented at European Association for the Study of Science and Technology, 2010 conference. Trento, Italy.
     
    April 10, 2010, de Castell, S. Campbell, S., Jenson, J., Cimen, A., Shipulina, O. & Taylor, N. The Eyes Have It: Measuring Spatial Orientation in Virtual Worlds to Explain Gender Differences in Real Ones. Paper presented at Chi 2010 Workshop Presentation. Atlanta, Georgia.
     
    Feb. 17-19, 2010, Jenson, J., Lindo, L. M., and Wilton, L. Opportunities for Multimodal and Multilingual Learning: A Case for ‘Messy’ Research. Paper presented at 5th Annual Ontario Education Research Symposium. Toronto, Ontario.
     
    Oct. 8-10, 2009, Jenson, J. Gender Recoded? Paper presented at Internet Research 10 Conference. Milwaukee, Wisconsin
     
    June 4-7, 2009, Jenson, J. & de Castell, S. Gender, Simulation and Gameplay: Research and Redirections. Paper presented at 7th European Feminist Research Conference. Utrecht, The Netherlands.
     
    May 23-26, 2009, Jenson, J. Viral Networking: Creating A Health-based Educational Game. Paper presented at CSSE, Ottawa, Ontario.
     
    March 23-25, 2009, Jenson, J. de Castell, S. & Boschman, L. In and Out of Control: Learning Games Differently. Paper presented at Gender and Education 9th Annual Conference. London, England.
     
    October 15, 2008, Jenson J. & de Castell, S. From Simulation to Imitation. Paper presented at Education, Gameplay and Learning 2nd Annual Conference. Barcelona, Spain.
     
    May 31, 2008, Jenson, J., de Castell, S., Taylor, N. & Droumeva, M. Baroque, Baroque Revolution: Creating a Music “Learning Game.” Paper presented at Canadian Game Studies Association Annual Conference. Vancouver, BC.
     
    Oct. 14, 2007, Jenson, J. & de Castell, S. The ludic in games for education. Paper presented at Annual meeting of the SAGE for Learning Network. Quebec City, QC.
     
    Oct. 10-13, 2007, Jenson, J. Playing for Keeps. Paper presented at Society for the Social Studies of Science Annual Conference. Montreal, QC.
     
    April 28, 2007, Jenson, J. & de Castell, S. New Epistemologies?: Rethinking Ways of Knowing in a Digital Culture. Paper presented at MIT5: Media in Transition Conference. Boston, Mass.
     
    April 20, 2007, Jenson, J. & de Castell, S. Learning to play: Gendered performances and practices in an afterschool club. Paper presented at Women in Games Annual Conference. Newport, Wales.
     
    April 19, 2007, Jenson, J. Guns, Germs and Steel: Playing with Violence in Digital Games. Paper presented at Broadcasting Education Association Annual Conference. Nevada, Las Vegas.
     
    November 2, 2006, de Castell, S. & Jenson, J. More than words: A Multimodal Study of Communicative Interaction. Paper presented at Annual Meeting of the Society for the Social Study of Science (4S). Vancouver, British Columbia.
     
    October 17, 2006, Jenson, J. de Castell, S. & Fisher, S. Playing to learn? Paper presentated at New Literacies Conference. St. John’s, Newfoundland.
     
    October 11, 2006, Jenson, J., de Castell, S., Taylor, N. & Bojin, N. Content by design: What makes a game “educational”? Paper presented at Future Play: The International Academic Conference on the Future of Game Design and Technology. London, Ontario.
     
    October 4, 2006, Jenson, J. & de Castell, S. “You’re going to die”: Gender, performance and digital gameplay. Paper presented at International conference on Computing and Advanced Technology in Education. Lima, Peru.
     
    October 5, 2006, de Castell, S. & Jenson, J. Ludic Epistemology?. Paper presented at International conference on Computing and Advanced Technology in Education. Lima, Peru.
     
    August 9, 2006, Jenson, J. & Taylor, N. Building an online storyboard activity: The case of teaching legomation. Paper presented at the annual MERLOT conference. Ottawa, Ontario.
     
    August 10, 2006, Jenson, J. & Taylor, N. The Case of ELSE. Paper presented at the annual MERLOT conference. Ottawa, Ontario.
     
    June 29, 2006, de Castell, S. & Jenson, J. How Content Matters: Rethinking Educational Game Design. Paper presented at the Annual EdMedia Conference. Orlando, Florida.
     
    June 27, 2006, Jenson, J. & Taylor, N. (D)evaluating Pedagogic Interactivity: The Case of ELSE. Paper presented at the Annual EdMedia Conference. Orlando, Florida.
     
    March 25, 2006, Jenson, J. & de Castell, S. Contagion: Thinking through Design. Paper presented at the Imagine Network Symposium. Banff, Alberta, Canada.
     
    October 21, 2005, Jenson, J. & de Castell, S. What Girls Say and What They Play. Paper presented at the Society for the Social Study of Science (4S) Annual Meeting. Pasadena, California.
     
    October 13, 2005, de Castell, S. & Jenson, J. ‘Contagion’. Game exhibited at the Futureplay Conference on the Future of Game Design and Technology. Lansing MI, United States.
     
    October 13, 2005, Grozav, C., Mercer, D. Svetov, D., de Castell, S. & Jenson, J. An Innovative Approach to an Isometric Game Engine. Paper Presented at the Futureplay Conference on the Future of Game Design and Technology. Lansing MI, United States.
     
    June 16-20, 2005, Jenson, J. & de Castell, S. Her Own Boss: Gender and the Pursuit of Incompetent Play. Paper presented at the Digital Games Research Association conference. Vancouver BC, Canada.
     
    May 31-June 2, 2005, Jenson, J. & de Castell, S. Putting Play First: Curriculum Design for Digital Games. Paper presented at the Canadian Society for the Study of Education conference. London ON, Canada.
     
    March 1-5, 2005, Jenson, J., Taylor, N. and Shannahan, T. Where ELSE?: Crossing the Form-Content Divide. Paper presented at Society for Information Technology and Teacher Education International Conference. Phoenix, Arizona.
     
    September 6-8, 2004, Jenson, J. and de Castell, S. Fair play: Gender, digital gaming and educational disadvantage. Paper presented at Gender and IT International Conference. Cadiz, Spain.
     
    July 26-29, 2004, Jenson, J & de Castell, S. Looking to play to learn: A multimodal study of informal learning. Paper presented at Digital Generations Conference. London, England.
     
    May 29-June 1, 2004, Jenson, J. de Castell, S. & Taylor, N. Learning to Play: Playing to Learn. Symposium. Canadian Society for the Study of Education. Winnipeg, Manitoba.
     
    May 29-June 1, 2004, Jenson, J. Learning to play: Girls and computer games. Paper presented at Canadian Society for the Study of Education. Winnipeg, Manitoba.
     
    May 25-28, 2004, Taylor, N. & Jenson, J. Playing by design: Putting ‘Serious Play’ to Work. “In Touch with Technology.” AMTEC. Laurentian University, Sudbury, Ontario.
     
    April 12-16, 2004, Jenson, J. & de Brushwood Rose, C. Boundaries and Bridges: Supporting ICT Integration in Schools. Paper presented at American Educational Research Association Conference. San Diego, California.
     
    April 12-16, 2004, de Castell, S. & Jenson, J. Charting Emerging Educational Discourses: A Multimodal Study Inside and Outside Schools. Paper presented at American Educational Research Association Conference. San Diego, California.
     
    April 12-16, 2004, de Castell, S. & Jenson, J. No Place Like Home: Studying Sexuality, Community and Identity Among Street-Involved Queer and Questioning Youth. Paper presented at American Educational Research Association Conference. San Diego, California
     
    April 7-10, 2004, Jenson, J. & de Castell, S. What “Real” Girls Play: Dispelling the Myths of Virtual Equality. Paper presented at PCA/ACA Annual Conference. San Antonio, Texas.
     
    March 25-29, 2004, Jenson, J. Public Knowledge for Private Practice: New Technologies and the Remediation of “Intellectual Dishonesty.” Paper presented at Philosophy of Education Society Annual Conference. Toronto, Ontario.
     
    February 19-22, 2004, Jenson, J. & de Castell, S. Engaging Media: Innovative Practices for Activism and Citizenship. Paper presented at 2004 NCTEAR Conference: Transforming literacies: Youth culture, new media and social change. Berkeley, California.
     
    May 1-3, 2003, Jenson, J. Technology Versus Curriculum: A “New Spin’ on the Digital Divide. Paper presented at Horizons of Change Conference. Jasper, Alberta.
     
    May 1-3, 2003, Jenson, J. IT Professional Development: A Way Out of the “Black Box”? Paper presented at Horizons of Change Conference. Jasper, Alberta.
     
    May 1-3, 2003, Jenson, J. Gender and the Culture of School Technology Use. Paper presented at Horizons of Change Conference. Jasper, Alberta.
     
    April 21-25, 2003, Jenson, J. Brushwood Rose, C. & de Castell, S. Beyond Curriculum: Technology Integration in Policy and Practice. Paper presented at the American Educational Research Association (AERA) Annual Meeting. Chicago, Illinois.
     
    March 25-29, 2003, Jenson, J. & de Castell, S. Turn it In. Paper presented at the Philosophy of Education Annual Meeting. Miami, Florida.
     
    March 1, 2003, Jenson, J. Technological Object Lessons. Paper presented at the Expanding Paradigms: What is Education Anyway? York University, Faculty of Education, Graduate Program Annual Conference.
     
    Oct.15-19, 2002, Jenson, J., Lewis, B. & Smith, R. From the Global to the Local: New Policies for New Technologies. Paper presented at E-learn: World Conference on E-Learning in Corporate, Government, Healthcare, & Higher Education. Montreal, Quebec.
     
    May 29-June 2, 2002, Brushwood Rose, C. & Jenson, J. Technology policy unplugged: Examining the disconnections between Instruction and IT. Paper presented at the Association for Media and Technology Education in Canada. Regina, Saskatchewan.
     
    May 25-28, 2002, Jenson, J. & Brushwood Rose, C. Finding space for computers in schools. Paper presented at the Canadian Society for the Study of Education (CSSE). Toronto, Ontario.
     
    May 25-28, 2002, Lewis, B., Jenson, J., & Smith, R. From polices to practices: Technology implementation in Canadian Schools. Paper presented at the Canadian Society for the Study of Education (CSSE). Toronto, Ontario.
     
    May 25-28, 2002, Brushwood Rose, C. & Jenson, J. Women@work: Listening to gendered relations of power in teachers’ talk about new technologies. Paper presented at the Canadian Society for the Study of Education (CSSE). Toronto, Ontario.
     
    May 20-22, 2002, Jenson, J. & Brushwood Rose, C. Finding Space for Technology Organizational and Instructional Issues for Computer-use in Schools. Paper presented at the IASTED International Conference of Computers and Advanced Technology in Education. Cancun, Mexico.
     
    May 9-10, 2002, Jenson, J. From the Global to the Local. Paper presented at the Challenges and Opportunities of a Knowledge-based Economy Conference. St. John’s, Nova Scotia.
     
    April 1-5, 2002, Jenson, J., Lewis, B. & Smith, R. Beyond Best Practice Lists: Examples of IT Professional Development for Teachers. Paper presented at the American Association for Research in Education Annual Conference. New Orleans, Louisiana.
     
    April 1-5, 2002, de Castell, S. & Jenson, J. Educational Game Design: Learning as Play. Paper presented at the American Association for Research in Education Annual Conference. New Orleans, Louisiana.
     
    April 1-5, 2002, Jenson, J. & de Castell, S. Designing for Interactivity in Theory and Practice. Paper presented at the American Association for Research in Education Annual Conference. New Orleans, Louisiana.
     
    April 1-5, 2002, Jenson, J & de Castell, S. Serious Play: Challenges of Educational Game Design. Paper presented at the American Association for Research in Education Annual Conference. New Orleans, Louisiana.
     
    March 24, 2002, Jenson, J. & Brushwood Rose, C. Technology Policy and Practices in Canadian Schools: A Preliminary Research Report. Paper presented at Language, Culture and Teaching: Variations on a Theme Annual Conference. York University.
     
    March 22, 2002, Brushwood Rose, C. & Jenson, J. Expertise, Access and Gender Inequity: Teachers’ Accounts of Technology Dis/use. Paper presented at the Society for Information Technology and Teacher Education Annual Meeting. Nashville, Tennessee.
     
    March 14, 2002, de Castell, S. & Jenson, J. The Ludus Vitae Project. Paper presented at the Popular Culture and American Culture Association Annual Conference. Toronto, Ontario.
     
    June 28, 2001, Lewis, B., Jenson, J. & Smith, R. Finding a Critical Approach: Technology Policy and its Practices in K-12 Education in Canada. Paper presented at the International Conference for Computers and Advanced Technology in Education. Banff, Alberta.
     
    May 6, 2001, Jenson, J., Smith, R. & Lewis, B. Best Practices: Models of Professional Development for Teachers. Paper presented at Connections 2001: Teaching, Learning and Technology. Whistler, British Columbia.
     
    April 14, 2001, Jenson, J., Lewis, B. & Smith, R. Is Policy Important? Technology policy and its practices in K-12 Education in Canada. Paper presented at the annual meeting of the American Education Research Association. Seattle, Washington.
     
    April 13, 2002, Jenson, J. Girls ex machina: A school-based study of gender, culture and technology. Paper presented at the annual meeting of the American Research Association. Seattle, Washington.
     
    April, 2002, de Castell, S., Bryson, M. & Jenson, J. Object Lessons: Critical Visions of New Technologies. Paper presented at the annual meeting of the American Educational Studies Association. Vancouver, British Columbia.
     
    June 3, 2000, Jenson, J. Technology and the Business of Education. Paper presented at Joint Meeting of the Far Western and Northwest Philosophy of Education Societies. Harbour Centre, Simon Fraser University.
     
    October 30, 1999, Jenson, J. and de Castell, S. In-service on-line: Computers for Lunch. Paper presented at WebNet: World Conference on the WWW and Internet.
     
    April 21, 1999, Jenson, J., de Castell, S. and Bryson, M. Creating Contexts for Agency: Girls, Tools and Schools. Paper presented at Annual Meeting of American Educational Research Association. Montreal, Quebec.
     
    April 20, 1999, Bryson, M., de Castell, S., and Jenson, J. Learning to Make a Difference: Girls, Tools and Schools. Paper presented at the Annual Meeting of American Educational Research Association. Montreal, Quebec.
     
    February 5, 1999, Jenson, J. and de Castell, S. One or Two Educational Uses of the Internet. Paper presented and hands-on workshop: “Discovering our Gold.” Simon Fraser University.
     
    October 30, 1998, Bryson, M., de Castell, S. and Jenson, J. Creating Microclimates for Girls’ Uses of New Media: An Ecological Approach. Paper presented at Annual Meeting of Society for Studies of Social Science. Halifax, Nova Scotia.
     
    Invited Presentations
     
    August 19, 2015. Invited Panelist. ISEA 2015, Vancouver. “The Visual Politics of Play: On the Signifying Practices of Digital Games.”
     
    February 5, 2015. Invited Lecture. Digital Futures Lecture Series, OCAD University. “Finding the Fun in Principled Practices: A Feminist Primer for Game Players and Makers”.
     
    January 28, 2015. Invited Speaker. Exploring the Frontiers of Science and Technology Research Celebration, York University. “Power, Privacy and Precarity in the New Surveillance Era”.
     
    November 10, 2014. Invited Plenary. Mapping the collective: Pervasive Media. University of Western England. Bristol, UK.
     
    February 6, 2014. Invited Speaker. iSchool, University of Toronto Colloquia Series: “Feminist and Queer Approaches to Technoscience”.
     
    November 8th, 2013. Invited Workshop Presentation. Toronto Film School: Annual Speakers Series. TIFF Bell Lightbox, Toronto, On.
     
    August 27th, 2013. Invited Fireside Chat. Gamestudies 10 years later, with Erik Zimmerman, Frans Mayra, Espen Aarseth and Mia Consalvo. International Digital Games Research Association Conference. Atlanta, Georgia. August 26-29, 3013.
     
    August 11, 2013. Invited Keynote. IEEE 2013 Conference on Intelligent Computing and Games. Niagara Falls, Ontario. August 11-13, 2013.
     
    May 27, 2013. Invited Webinar. Design Tensions: Thinking Differently about the Purposes of Educational Game Design. Faculty of Education, University of Calgary.
     
    April 20, 2013. Invited Keynote. Talking Back: Women, Misogyny and Digital Games. At the “Women and Identity in Gaming Symposium”. Lawrence University, Michigan.
     
    March 24, 2013. Invited Talk. Everybody Plays, Everybody Wins: Digital Games and Learning. Faculty of Education, University of Alberta.
     
    February 15, 2013. Invited participant and speaker. Media Education Research Workshop. OISE, University of Toronto.
     
    February 5, 2013. Serious Games Panel. Invited Panelist. International Games Developers Association Meeting. OCADU.
     
    January 26, 2013. Digital Games and Learning. Invited Keynote. Get-Connected Conference. University of Ontario Institute of Technology.
     
    January 10, 2013. Producing Alternative ‘Gender Orders’: Girls and Games. Invited Talk. Centre for Media and Cultural Education, OISE, University of Toronto.
     
    May 4, 2012 Go FiGure!: Gender and Games from Analysis to Activism. Invited Plenary. Inaugural Feminists in Games Workshop. May 4-6, 2012, TIFF Bell Lightbox, Toronto, ON.
     
    November 3, 2011. Ludic Designs: A Content Free Approach to Designing Digital Games. McMaster University Game Design Program, Invited Lecturer.
     
    October 27, 2011. Gender and Gaming. Invited Speaker. Digifest Innovation Days, Toronto, Ontario.
     
    October 24, 2011. The Great Gender Debate. Invited Panel. International Women in Digital Media Summit, Stratford, Ontario.
     
    September 14, 2011. Playing with Fire: Neoliberal Ludologies. Invited Keynote Speaker with S. de Castell. International Digital Games Research Association Conference, Hilversam, Netherlands.
     
    August, 18 2011. Keynote Presentation: Ludic Epistemologies: Playing and Designing Digital Games. Centro Paraguayo de Estudio Canadienses. Understanding Canada: Education and Bilingualism to Strengthen Democracy. Asuncion, Paraguay.
     
    August 19, 2011. Workshop Presentation: Designing Play in Digital Games. Centro Paraguayo de Estudio Canadienses. Understanding Canada: Education and Bilingualism to Strengthen Democracy. Asuncion, Paraguay.
     
    Jenson, J. August 25, 2011. Invited Presentation: Playful Paradigms: Ludic Design=Ludic Education. University of Cordoba, Argentina.
     
    May 19, 2011, Avoiding the Tyranny of the Future. Invited Keynote Speaker. Ontario Council of Senior Business Officials, Niagara on the Lake, Ontario, Canada.
     
    May 13, 2011, Playful Paradigms: Ludic Design = Ludic Epistemologies. Invited Speaker. GRAND 2011 Annual Conference, Vancouver, Canada.
     
    May 3, 2011, Playing and Learning: Alternative Views on Curriculum. Invited Speaker. TDSB Futures Conference, 2011, Toronto, Canada.
     
    April 28, 2011, 21st Century Skills, Technology and Learning: Reviewing the Report. Invited Plenary Speaker. Ontario Public Supervisory Officials’ Association Annual Conference, Toronto, Canada.
     
    November 13, 2010, Raising the Bar on “Voice” in a Troubled Community: Student Media Projects. Invited Plenary Speaker. DIY Citizenship: Critical Making and Social Media conference, Toronto, Canada.
     
    August 13, 2010, Girls get Game. Invited public panel with Tracey Fullerton, Mary Flannagan, Erin Robinson and Susana Ruiz. 3G Summit: Girls, Gender and Gameplay. Columbia College, Chicago, Illinois.
     
    August 12, 2010, Gender, Race & Class in Videogames. Invited Lecture. 3G Summit: Girls, Gender and Gameplay. Columbia College, Chicago, Illinois.
     
    June 7, 2010, Real-time Play Back: Multimodality in Virtual Worlds. Invited Keynote. Multimodality and Learning International Conference. Institute of Education, London, England.
     
    May 19, 2010, Girls Play: Fierce Competition, Trash Talk and Intense Fun. Invited Speaker. InPlay 2010 Annual Conference, Toronto, Ontario.
     
    May 10, 2010, Provocation: A Diverse World Needs Diverse Talent. Invited Panelist. Canada 3.0, Stratford, Ontario.
     
    March 1, 2010, Own the Podium: Education Gets Game. Invited Keynote. Seneca College Professional Development Conference, Toronto.
     
    Feb. 22, 2010, “Provocative Objects”: Designing Games in Education. Invited Keynote. University of Laval, Quebec City, Quebec.
     
    Oct. 5, 2009, Thinking through play. Invited speaker. Ontario Staff Development Network. OISE, University of Toronto.
     
    Oct. 1, 2009, Do Tell: Rethinking the Gender-Game Divide. Invited Speaker for gTalk Series, Interactive Ontario. London, Ontario.
     
    June 9, 2009, Gender and Digital Gameplay. Invited Lecture. Feminist Research Group. Radboud University Nijmegen.
     
    March 30, 2009, Burning the Pink Boxes: Gender and Videogame Development. Invited lecture. CBC Canada, “New Directions” Workshop.
     
    March 5, 2009, Ludic Literacies: Video Games as Informal Learning Environments. Invited Keynote. Phi Delta Kappan 2008-2009 Speaker’s Series.
     
    December 1, 2008, Retooling for the 21st Century: A Digital Skills & Literacy ePanel. Discussion Expert: Elearning National Conference.
     
    Sept. 18, 2008, The Fallacy of Autonomy in Education. Invited speaker, Faculty of Education, Simon Fraser University, Dean’s Welcome.
     
    May 8, 2007, “Education at Play: Exploring the Tensions Between Ludology and Learning. Keynote Presentation. Leading Learning 2007: Making Connections Conference. Huntsville, Ontario.
     
    April 5, 2007, “Guns, Germs and Steel: Playing with Violence in Digital Games.” Invited lecture for the Lamarsh Centre for Research on Violence and Conflict Resolution.
     
    March 22, 2007, “Gender by Design.” Invited workshop presentation. Annual Gender and Technology Conference, York Region School Board.
     
    November 1, 2006, “Powerful pedagogies: Playful design for education.” Apple Keynote Speaker. Teaching and Learning with Technology Conference. Saskatoon, Saskatchewan.
     
    July 5, 2006, “Online learning by design.” Keynote address. Ontario Strategic Alliance for eLearning Summer Conference.
     
    March 22, 2006, “Who is Wattles and what does she have to do with Designing an Educational Game?” Invited public lecture. Ontario Institute for Education, University of Toronto.
     
    Nov. 29, 2005, “Turn it in.” Invited panelist for “Borrowing words, borrowing images: Teaching and learning in the digital age.” Ontario College of Art & Design.
     
    Nov. 24, 2005, “Level Up: Video Game Design for Learning.” Invited public lecture. University of Waterloo.
     
    February 18, 2005, “Critical Video Ethnography: Participatory Action Research with Street Involved Youth.” Invited workshop. National Council for Teachers of English Annual Conference, Columbus, Ohio.
     
    Jan. 25, 2005, “Post-literate Practices: A Videogame Primer for Teachers. Invited Workshop Presentation. Boys’ Literacy Symposium, Ontario Ministry of Education. Toronto, Ontario.
     
    Nov. 9, 2004, “Gearing Games for Girls.” Invited Workshop Presentation. WebEd 2004. CBC Learning and Development. Toronto, Ontario.
     
    Sept. 29, 2004, “Contagion: Video Game Design” Invited Presentation. Centre for Media Production, Canadian Film School.
     
    April 6, 2004, “Taking it to the Streets.” Invited Speaker. Women’s Studies. University of Illinois at Urbana-Champagne.
     
    April 5, 2004, “Playing like a Girl.” Invited Lecture. Women’s Studies. University of Illinois at Urbana-Champagne.
     
    March 10, 2004, “Video Games, Girls and Violence.” Invited Presentation for Jerry Durlack. Video Production Course, Canadian Film School.
     
    March 8, 2004, “Turn it in.” Invited Presentation. Faculty of Education Speakers Series. York University.
     
    Nov. 3, 2003, “Re-Tooling the Learning Game: Educational Gaming and Play.” Invited Presentation for the Institute for Research on Learning Technologies. York University.
     
    Sept. 30, 2003, “Education, Gaming and Play.” Invited Presentation for Jerry Durlack. Video Production Course, Canadian Film School.
     
    May 4, 2004, “Virtual(ly) Research: The (re)Mediatization of Culture.” Invited participant, SSHRC funded workshop, University of British Columbia.
     
    May 2-3, 2003, Keynote. “Schools for the Knowledge-based Economy.” Alberta Teachers’ Association Computer Council, Annual Meeting, “Horizons of Change.” Jasper, Alberta.
     
    March 6, 2003, “The Pride House Study: Educational Implications for Agency and Voice.” Invited Presentation. Invited Speakers Series. University of Delaware.
     
    Nov. 28, 2002, “Teaching and Learning with Technology in the Classroom.” Invited Workshop. Teaching Development Graduate Assistant Program. York University.
     
    July 19, 2001, “Technology and the New Social Environment.” Invited workshop. Congress 2001: Canadian School Board Association. Calgary, Alberta.
     
    May 4-5, 2001, “Technology, Society and Education.” Invited panelist and session moderator. Technology/Pedagogy/Politics: What’s next? Mount Royal College, Calgary, Alberta.
     
    April 27, 2001, “Where Have all the Girls Gone?” Invited speaker. Partners 2001: Linking Education and the Local Economy, Symposium and Showcase. Winnipeg, Manitoba.
     
    April 7, 2001, “Forum on Media, Youth and Violence.” Invited speaker/panelist. Technical University of British Columbia. Vancouver, British Columbia.
     
    Nov. 15, 2000, “Gender equity and technology.” Guest speaker. Dr. Francisco Ibanez-Carrasco’s course: Education 240 – Social Issues in Education. Simon Fraser University.
     
    Dec. 6, 2000, Participation in and co-development of National Workshop on Technology in Education. Canadian Education Association. Ottawa, Canada.
     
    Nov.13, 1999, “Educational Technology Issues.” Invited roundtable discussion. Horizon’s 1999 conference. Burnaby, British Columbia.
     
    Nov. 12, 1999, “Computers for Lunch.” Invited workshop. Horizon’s 1999 conference, Burnaby, B.C.
     
    July 26, 1999, “Girls, Tools and Schools: Seven deadly sins of gender and technology intervention practices.” Invited presentation and workshop. “Science in Society – Society in Science” hosted by the Program in Critical and Creative Thinking (CCT) Graduate College of Education. University of Massachusetts, Boston.
     
    June 24, 1999, Co-developed workshop and presentation for St. Margaret’s School Technology Mini-Conference. Victoria, British Columbia.
     
    Mar. 29, 1999, GenTech and dissertation research. Invited presentation. Conference on Gender, Information and Communication Technology before the Stakeholder Forum of Teaching, Learning and Educational Technology Advisory Committee (TLETAC). St. John’s College, University of British Columbia.
     
    May 15, 1998, Developed and implemented web page development workshops for practicing teachers. Faculty of Education, Simon Fraser University, Field Programs course for the Sunshine Coast, British Columbia.
     
    March 6, 1998, Co-developed web page workshop. Professional Development Day, Whiteside Elementary School. University of British Columbia.
     
    Oct. 7, 1997, Web page and Internet workshop. Professional Development Days, Diefenbaker Elementary School. Centre for Educational Technology at Simon Fraser University.
     
    Aug. 18-20 1997, “Networking Through Technology.” Co-developed workshop. Second Annual Institute on Balanced Early Literacy Programs. Richmond, British Columbia.
  •  
  • Professional Service
    Editorial Positions
     
    2013 – present
    Canadian Journal of Popular Culture, Editorial board member

    2008 – present
    Digital Culture and Education, Editorial board member

    2007 – present
    Loading: A journal of the Canadian game studies association, Co-editor.

    2005 – 2008
    Canadian Journal of Learning and Technology, Editorial board member
     
    Reviewer Positions
     
    2015
    Reviewer for Simulation & Gaming

    2014
    Insight Grant Reviewer, Social Sciences and Humanities Research Council

    2013
    Insight Grant Reviewer, Social Sciences and Humanities Research Council

    2013
    Digital Game Studies Association Conference Track Chair and Reviewer

    2013 – present
    Reviewer for Feminist Media Studies

    2013 – present
    Reviewer for Computers & Education

    2013
    Foundations of Digital Games, Serious Games Reviewer

    2012 – present
    Reviewer for Computers & Education

    2012
    Reviewer for Feminist Psychology

    2012 – present
    Reviewer for Games & Culture

    2012
    Foundations of Digital Games, Serious Games Track Coordinator and Reviewer

    2011
    Digital Games Research Association Conference, Utrecht, The Netherlands

    2007 – present
    Co-Editor: Loading: A journal of the Canadian game studies association

    2009
    Digital Games Research Association Conference, UK

    2007 – present
    Canadian Journal of Communication

    2006 – 2010
    Futureplay Annual Conference

    2003 – 2010
    Social Science and Humanities Research Council, Standard Grants Program

    2005 – 2006
    Canadian Journal for Learning with Technology, editorial review member

    June 2005
    Gender and Digital Games for the Digital Games Research Association Annual Conference, Vancouver, British Columbia, Review Chair.

    2005
    Journal of Research on Computers in Education
     
    Organization of Conferences
     
    June 2-5, 2015
    Co-Chair, Canadian Game Studies Association, Annual Conference, Ottawa, On.

    August 4-6, 2014
    Topic Chair, Digital Games Research Association Annual Conference, Salt Lake City, Utah.

    May 28-29, 2014
    Conference Co-Chair, 8th Annual Canadian Games Studies Association Conference, St. Catherines, Ontario.

    August 26-29, 2013
    Track Chair, Digital Games Research Association Conference, Atlanta, Georgia

    June 4-5, 2013
    Conference Co-Chair, 7th Annual Canadian Game Studies Association Conference, Victoria, B.C.

    May 31-June 1, 2013
    Workshop Organizer: Feminists in Games 2.0

    May 30-June 1, 2012
    Track Chair: Foundations of Digital Games Conference, Raleigh, North Carolina

    May 15-16, 2012
    Workshop Organizer: Feminists in Games 1.0

    Sept. 2-4, 2010
    Digital Gameplay as SocioTechnical Practice Track. The Association for the Study of Science and Technology (EASST). Trento, Italy. Track Co-Chair

    May 28-29, 2010
    Canadian Game Studies 4th Annual Conference, Montreal, Quebec, Conference Chair

    May 24-25, 2009
    Canadian Game Studies 3rd Annual Conference, Ottawa, Ontario, Conference Chair

    September 28-29, 2008
    Canadian Game Studies Association International Workshop, Vancouver, B.C. Co-Chair

    May 31, 2008
    Canadian Game Studies Annual Conference, Vancouver, B.C., Conference Co-Chair

    September 2006
    Canadian Games Studies Association, York University, Workshop Chair

    June 2005
    Digital Games Research Association Conference, Organization Committee
     
    Other
     
    2010-2012
    Ontario Graduate Scholarship Program Awards Committee Review, Chair

    2010
    ACM Review Panel Member

    2010
    MITACS Elevate Review Member

    2009 -2010
    Ontario Graduate Scholarship Program Awards Committee Review, Chair

    2007- 2010
    Canadian Games Studies Association, President

    2007
    Loading: A journal of the Canadian game studies association, Co-Founder

    2002-2005
    Ontario Graduate Scholarship Program Awards Committee Review, Chair

  •  
  • Public Apperances
    December 2012
    The Agenda, Steve Paikin.

    November 2, 2010
    Radio Guest. CBC Spark Radio. Nora Young Host.

    October 14, 2004
    Radio Guest. CBC Thunder Bay. “Voyage North.”

    October 20, 2004
    Radio Guest. CBC Ontario Today.

    September 29, 2004
    Feature Guest. CFTO News.“World Beat News.”

  •  
  • Funding
    External Research Funding
     
    2015
    Re-Figuring Innovation in Games [Principal Applicant] SSHRC Partnership Grant. $2,498,116

    2015
    Playing to Learn. Ministry of Education, Ontario. [Sole Applicant]. $479,000

    2015
    Kids Get Game Development Camp. Motorola Foundation [Principal Applicant]. $48,000 (USD)

    2015
    Kids Game Develop Camp, AMD Canada [Principal Applicant]. $12,500 (USD)

    2014
    Re-Figuring Innovation in Games [Principal Applicant] SSHRC Partnership Grant LOI. $19,500

    2014
    Think, Design, Play: Re-Fusing the Digital Divide. SSHRC Insight Grant. [Principal Applicant]. $438,000

    2014
    Learning together: Kids game development. Motorola Foundation. [Principal Applicant]. $44,000

    2009
    Graphics, Animation, and New Media: Grand. Networks of Centres of Excellence. [Co-applicant] Principal applicant, Dr. Kellogg Booth, Computer Science, UBC. $23,500,000

    2014
    Kids Game Development Camp. AMD Canada [Principal Applicant]. $12,500

    2013
    Serious Play. State Farm Insurance. [Principal Applicant]. $42,300

    2013
    Learning together: Kids game development. Motorola Foundation. [Principal Applicant]. $45,452

    2013
    Kids Game Development Camp. AMD Canada. [Principal Applicant]. $12, 500

    2012
    SSHRC Insight Grant. “Prove it to me”: Bridging the Claims versus Evidence Gap in Games and Learning.
    [Co-Applicant]. Principal Applicant, Suzanne de Castell, UOIT. $430,000. 5 Years.

    2012
    Kids Game Development Camp. AMD Foundation. [Principal Applicant]. $65,000

    2011
    Kids Game Development Camp. AMD Foundation. [Principal Applicant]. $50,000

    2011
    SSHRC Partnership Development Grant. Feminists in Games. [Principal Applicant]. $171,142.

    2011
    SSHRC Partnership Development Grant. Skins, storytellers and second lives: A partnership for developing
    Aboriginal new media. [Co-Applicant] Principal Applicant, Jason Lewis, Concordia University. $258,620

    2011
    VERUS: Virtual Environments Real User Study: Phase 2. [Co-applicant] Principal applicant, John Murray, SRI International. $550,000 to York.

    2011
    Media Viewing Choices for Parents of Young Children. NSERC-MITACS program (Student is supervised to do industry/academy with a proposal that is reviewed and funding awarded based on merit of proposal. Student receives 10,000 stipend and 5,000 is awarded to supervisor/student for discretionary funds). Awarded to Alison Harvey, PhD, ABD. $15,000.

    2010
    Research, Technology Learning. Ministry of Education Grant. [Sole Applicant]. $10,000.

    2010
    Computer Games and Canada’s Digital Economy. [Co-applicant] Principal applicant, Dr. Sean Gouglas. $25,000.

    2010
    Life of a Plant. NSERC-MITACS program. (See above entry for explanation). Supervisor of Rachel Muehrer, PhD, ABD. $15,000.

    2010
    SSHRC Standard Grant. Voices from digital natives: Informal learning and sociable media in child and youth cultures. [Co-applicant] Principal applicant, Dr. Jason Nolan, Ryerson University. $143,040.

    2010
    Skills, Technology and Learning. Ministry of Education Grant. [Sole Applicant]. $22,100.

    2009
    VERUS: Virtual Environments Real User Study: Phase 1. [Co-applicant] Principal applicant, John Murray, SRI International. $495,000 to York, $6.5 million award total.

    2009
    Inclusive Design Institute, CFI New Initiatives Fund. [Co-applicant] Principal applicant, Dr. Jutta Treviranus, Faculty of Information, University of Toronto, approximately $350,000 to York, $8,070,236 award total.

    2008
    Tafelmusik: Creating a Baroque Music Game.[Co-Principal] Tafelmusik and Heritage Canada [Co-applicant Suzanne de Castell]. $17,500.

    2008
    “Smarter than she Looks: Next-gen Research on Gender and Digital Gameplay.” Social Science
    and Humanities Research Council. $129,500. [Principal Applicant].

    2008
    “Researching new literacies in the multicultural classroom: Developing a ludic approach to linguistic challenges in elementary education.” Social Science and Humanities Research Council. [Co-applicant], Principal Investigator, Heather Lotherington. $125,788.

    2008
    “Epidemic: Self-care for Crisis.” Inukshuk Learning Fund. $64,950. [Sole Applicant].

    2006
    “Canadian Games Studies Association (CGSA).” Image, Text, Sound, Technology Workshop
    Funding. SSHRC. $50,000. [Sole Applicant].

    2006
    “A Study of Classroom Use of Educational Games and Simulations for Literacy Skills
    Development.” [Co-applicant], Ron Owston Principal Applicant. Canadian Council on Learning.
    $100,000.

    2005
    Co-Operative Learning Object Exchange, Learning Object Development Grant. Inukshuk Fund
    and University of Waterloo. [Co-applicant]. $8,800. [Tom Carey Principal Investigator]

    2004
    “Play:CES.” Canadian Foundation for Innovation Infrastructure Operating Funding (IOF). [Sole Applicant]. $51,000.

    2004
    “PATA: Paying attention to attention: A multimodal study of new attentional economies for education.” Social Sciences and Humanities Research Council [Co-applicant] Suzanne de Castell, Principal Investigator, $ 249,817.

    2003
    “SAGE for Learning: Simulation and Gaming Environments for Learning.” Social Sciences and Humanities Research Council. [Co-applicant] David Kaufman, SFU, Principal Investigator, with 10 others, $3,000,000.

    2003
    “EGG: Education, Gender and Gaming.” Social Sciences and Humanities Research Council. $116,000. [Principal Investigator].

    2003
    “Co-Operative Learning Object Exchange Learning Impact Study.” Office of Learning Technologies and the University of Waterloo. $10,000 [includes $5,000 in kind].

    2003
    “Co-operative Learning Object Exchange Learning Object Re-Use Case Story.” Office of Learning Technologies and the University of Waterloo. $10,000 [includes $5,000 in kind].

    2002
    “Play:CES: Play in Computer Environments Studio”. [Sole Applicant]. Canadian Foundation for Innovation and The Ontario Innovation Trust. $474,328.

    2002
    “CEED: Charting Emerging Educational Discourses”. SSHRC, Research and Development Initiatives Grant. [Co-investigator]. S. de Castell, Principal Investigator. $60,000.

    2002
    Evaluation of Learning Partnership Program, “Co-op Student Support Program”. The Learning Partnership and York University. [includes 1/2 funding from the Office of the Vice-president of Research and Innovation, York University]. $12,000.
     
    Internal Research Funding
     
    2009
    Tafelmusik “expansion pack.” Minor Research Development grant. Faculty of Education, York
    University. $2,500. [Sole Applicant].

    2004
    “Ethical and Legal Studies in Education.” York University Teaching-Learning Development
    Grants. $2,500. [Co-applicant with Theresa Shanahan].

    2002
    “Serious Play” Minor Research Development Grant. Faculty of Education, York University. $1,500. [Sole Applicant]

    2002
    “Serious Play: Challenges of Educational Game Design”. York University Small SSHRC Grant. $1,250. [Sole Applicant].

  •  
  • Teaching
    UNDERGRADUATE
    Courses Taught

     
    Summer 2013 EDUC 3900 Popular Culture and Education

    Winter 2013 EDUC 3610 New Media Literacies and Culture

    Fall 2011 EDUC 3610 New Media Literacies and Culture

    Winter 2007 SOSC 4300 Children, Media, Education and Change

    Winter 2006 SOSC 4300 Children, Media, Education and Change

    Winter 2005 SOSC 4300 Children, Media, Education and Change

    Winder 2004 SOSC 4300 Children, Media, Education and Change
     
    GRADUATE
    Courses Taught

     
    Winter 2014 EDUC 5855 Cultural Studies of Educational Technology

    Fall 2013-2014 EDUC 5800 Doctoral Research Seminar

    Summer 2013 EDUC 5863 Digital Games and Learning

    Summer 2012 EDUC 5855 Cultural Studies of Educational Technology

    Summer 2011 EDUC 5855 Cultural Studies of Educational Technology

    Fall 2010 EDUC 5863 Digital Games and Learning

    Winter 2010 EDUC 5862 Gender, Equity, New Technologies and Education

    Fall 2009 EDUC 5855 Cultural Studies of Educational Technology

    Summer 2009 EDUC 5855 Cultural Studies of Educational Technology

    Winter 2009 EDUC 5862 Gender, Equity, New Technologies and Education

    Fall 2008 EDUC 5863 Retooling the Learning Game: Educational Gaming and Play

    Winter 2007 EDUC 5862 Gender, Equity, New Technologies and Education

    Fall 2006 EDUC 5863 Retooling the Learning Game: Educational Gaming and Play

    Winter 2006 EDUC 5855 Cultural Studies of Educational Technology

    Winter 2005 EDUC 5862 Gender, Equity, New Technologies and Education

    Fall 2004 EDUC 5863 Retooling the Learning Game: Educational Gaming and Play

    Winter 2004 EDUC 5855 Cultural Studies of Educational Technology

    Fall 2003 EDUC 5863 Retooling the Learning Game: Educational Gaming and Play

    Winter 2003 EDUC 5862 Gender, Equity, New Technologies and Education
     
    Independent Studies & Directed Readings
     
    Winter 2014 Tse, Andrea “Language Acquisition and Digital Games”

    Fall 2013 McQuade, Patrick “Philosophy of Education”

    Summer 2013 Wilson, Kandirra “Women in Technology”

    Summer 2013 Castillo, Aiglee “Gender, Technology and Pedagogy”

    Summer 2013 Barden, Warren “Science, Technology and Education”

    Summer 2012 Joseph, Daniel “History and Epistemology of Game Studies”

    Summer 2012 McLean, Graham “Roleplaying Games, Education and Learning”

    Summer 2011 Peisachovich, Eva “Simulation and Gaming for Nursing Education”

    Winter 2011 Bergstrom, Kelly “Philosophy of Education”

    Summer 2010 Hancock, Marren “Female DJs and Popular Culture”

    Summer 2010 Parker, Felan “Are games Art?”

    Winter 2010 Schomann, Erik “Digital Gaming and 21st Century Pedagogy”

    Fall 2009 Dahya, Negin, “Philosophy of Education: From Plato to Present”

    Summer 2008 Fisher, Stephanie, “Serious Games: A Review of the Literature”

    Summer 2007 Lemoine, Carol Anne, “Assistive Technology and the Struggling Learner”

    Spring 2007 Patrick McQuade, “Who am I going to be: New teacher identity in the modern world”

    Summer 2006 Susan L. Dupej, Field Placement Supervisor for Independent Study

    Summer 2006 Laura Mae Lindo, “Rethinking Literacy: New Media and Technologies”

    Summer 2006 Terry Wilkinson, “Toward and Understanding of Visual Literacy”

    Summer 2006 Sean Seti and Loreto Andreas,“Advertising to Tweens in a Digital Age”

    Winter 2005 Domenica Ferri-Violante, “Teaching with Technology: An Independent Reading Course”

    Fall 2005 Nicholas Taylor, “Historical and Cultural Foundations of Education”

    Summer 2005 Deanna Neville, “Ludology meets Narratology through Simulation”

    Summer 2005 Julie Paiva. “Confidence and Competence: Identity formation, New Technologies and the Practices of Schooling,”

    Winter 2005 Nicholas Taylor and Jeff Zeifwel, “Student Initiated Collaborative Inquiry”

    Fall 2004 Laura Mae Lindo, “Canonical Works in Educational Philosophy”

    Summer 2003 Karen Swartz and Angelo Tocco, “ Student Initiated Collaborative Inquiry”

    Summer 2003 Christopher Renneboog., “Andragogy and Communities of Practice”

    Summer 2003 Rogene Reid. Race, Class and Technology: Assessing the “Digital Divide”

    Winter 2003 Rita Steinbergs. “Computers in Education: CAI, Courseware and Textbases,”

    Fall/Winter 2003 Nicholas Taylor. Independent Study Course. Communication and Culture
     
    Supervision Summary
     
    Post Doctoral Researchers: 3
    PhD Committees, Supervisor: 7 completed; 9 in progress
    PhD Committees, Supervisory Committee: 5 completed; 1 in progress
    Med/MA Supervisor: 48 completed; 1 in progress
    MA/MEd Committees: 4 completed; 0 in progress
     
    M.A. Thesis Supervised and Completed:
     
    Nicholas Taylor, “From Lego to Learning: Thinking Seriously about Play,” October 2003. Communication and Culture Program.

    Cody Mike Yorke. “Queering Facebook: Studying a Population with Difference.” January 2011. Women’s Studies Graduate Program.

    Michael Keshan. “Making Kinections: Understanding and Exploring the Kinect for the Xbox 360.” April 2013. Communication and Culture Program.

    Alex Hayter. “Be the Bad Guy: Roleplaying Human Rights Abusers in Newsgames”. April 2012. Communication and Culture Program.

    Sara Downing. “’Unless she had implants, she must be Chinese’”: A feminist analysis of players’ responses to representations of Chinese and Japanese female video game characters. June 2013. Gender, Feminist and Women’s Studies.

    Tim McCormack. “The Sublime Landscape: From the Romantic to the Cool”. July 2013. Co-Supervisor. Interdisciplinary Studies Program.
     
    M.Ed. Thesis (T) & Major Research Paper (RP) Supervised and Completed:
     
    Ali, Michelle, “Playing and Making: A Game Development Study.” September 2015. RP

    Poole, Jordann, “Taking the lead in online courses: Leadership, Learning and New Practices. February 2015. RP

    Wilson, Kandirra, “Using Game-Making as a way of Increasing Interest in Computer Science Post-Secondary Programs.” June 2014. RP

    Merriman, Brent. “Theorizing formal/informal nested communities of practice across disparate organizational structures.” May 2014. RP

    Barden, Warren. “Much Madness, Such Sense: Using a Persuasive Game Based on the Novel One Flew over the Cockoo’s Nest to Teach High School English. January 2014. RP

    Aiglee Castillo. “English Not Required: Novice Learning in Video Games. July 2013. RP

    Ibrahim Baig. “Examining the Impact ICTs have on Adolescents with Learning Difficulties”. May 2013. RP

    Wenfang Wu. “Agency and Authorship in Playing Videogame Texts”. October 2011. Co-Supervised with Heather Lotherington. RP

    Erik Schomann, “The Exciting City Project: A 3D Immersive Digital Gaming Environment for Second Language Instruction. May 2011. RP

    Patrick Russell, “Meaningful Math: The Use of Technology to Grasp an Abstract Math Concept”. May 2011. RP

    Marlena Rivett, “AW Resource: A Role Based Guide to Using Academic Workspace”. February 2011. RP

    Anita Sarkeesian, “Stronger than Nuclear Nails: Representations of Women in Science Fiction and Fantasy
    Television. June 2010. RP

    Tori Floyd, “Play Me A Story: An Investigation into Personal Narrative Development in The Sims 2,” May 2010. RP

    Naomi Pfeffer, “The Sparks that Ignite: Jewish Women’s Study at the Rachel Centre,” April 2010. RP

    Aisha Ahmed, “A Case Study: The Benefits of Learning and Teaching via a Course Website,” December 2009. RP

    Stephanie Fisher, “Knowing World War II: Video Games and Learning,” December 2009. T

    Carol Ann LeMoine. “Assistive Technology and the Struggling Learner: A Toolkit Approach”. October 2009. RP

    Renu Kumar, “E-Portfolios: Using Mahara in Teacher Education,” August 2009. RP

    Patrick McQuade, “Supporting Mentor Teachers,” June 2009. RP

    Michael Wills, “Digital Technologies and Educating for Sustainability: What is the Connection,” May 2009. RP

    Lara Blanch, “Curriculum for the 21st Century and Beyond: Using Game Design to Inform Instructional Design,” September 2008. RP

    Diana Devenyi, “Education 3.0: Conscious Curriculum Delivered in and by the Language of Time,” October 2007. RP

    Deanna Neville-Verardi, “A Chronicle of Faith-Based Knowledge Production in the Technology Classroom: A case for digital epistemologies,” May 2007. RP

    Dayna Beth Aguilera, “Language learning and technology: An examination of the use of Blogs in the ESL classroom,” January 2007. RP

    Steven Redding, “Does education have a gender? An analysis of the gap in achievement amongst boys and girls,” September 2006. RP

    Julie Paiva, “Teaching in the Digital Age: Implementing Multiliteracies with Multimodal Techniques while Producing Digital Narratives,” (collaboration with Domenica Ferri-Violante), September 2006. RP

    Domenica Ferri-Violante, “Teaching in the Digital Age: Implementing Multiliteracies with Multimodal Techniques while Producing Digital Narratives,” (collaboration with Julie Paiva), September 2006. RP

    Katherine Yamashita, “Teaching and learning media arts online: Adding a studio-based course to a virtual high school,” September 2006. RP

    Debra Tatz, “Comfort in the Classroom: Experiences in two single gender classrooms,” June 2006. RP

    Jeffrey Zweifel, “The file sharing generation and contemporary pedagogy,” November 2005. RP

    Mary Bisset, “A Blending of Visual Arts and Technology: A look at bridging together visual arts with technology in classroom practice,” May 2005. RP

    Laura Mae Lindo, “What is Philosophy?: High School Philosophical Study and the Ontario Student,” May 2005. RP

    Christopher Renneboog, “Creating an environment that best supports adult learning in the workplace,” December 2004. RP

    Yo-Shan (Susan) Chung, “Learning Objects and Pedagogical Empowerment: A Case Study of “Computers for Lunch,” October 2004. RP

    Quentin D’ Souza, “Designing A Learning Object for Students in Grades Seven Mathematics Class,” October 2004. RP

    Michael Clare, “We are Canadians: People for the Prairies – A Convergence Project,” October 2004. RP

    Praveena Sivarajah, “Negotiating Virtual Identies in Classroom Practice,” September 2004. RP

    Michael Ricci, “Understanding Alternative Writing Environments for Primary Students: The Use of Word Processing Applications in Computers,” August 2004. RP

    Natasa Vujovanic, “Towards a Techno-Cultural Classroom: A Look at Literacy, Technology and Narrative in classroom practice,” June 2004. RP

    Barbara Czegel, “Investigating the Relationship between a College Classroom and Legitimate Peripheral Participation in a Community of Practice,” November 2003. T

    Donna Rouselle, “The Social Roles of a School Website in a Small Rural Community,” October 2003. RP

    Joel Kurtz, “Discussion Points: Research on the use of the Online Conference Tool,” October 2003. RP

    Catherine Kling, “Pre-service educator’s perceptions of anti-racist education: A study of theory and practice,” (collaboration with Rita Paul), February 2003. RP

    Rita Paul, “Pre-service educator’s perceptions of anti-racist education: A study of theory and practice,” (collaboration with Catherine Kling), February 2003. RP
     
    M.Ed/M.A. Thesis Committee Member
     
    Stone, Kara. “Medication Mediation: Illness, Affect, Videogames”. May 2014. Committee Member. Communication and Culture Program. Supervisor. Dr. Susan Driver.

    Negin Dahya, “Videogames for Education and Social Change: Examining Representation and learning in Serious and Persuasive Digital Games,” May 2008. Committee Member. Supervisor, Dr. Mary Leigh Morbey.

    Sarah Chu, “Players as Knowledge Producers and Learners: Emergent culture, enculturation and expertise in massively multiplayer online games,” August 2008. Committee Member. Supervisor, Dr. Ron Owston.

    Christopher Clemens. “Wii Fun: An Ethnographic Study of Group Play”. August 2008. Committee Member. Supervisor, Dr. Jennifer Bayton.
     
    M.Ed/M.A. Major Research Paper in Progress:
     
    Wong, Amanda
     
    Ph.D. Students Completed: Supervised and Membership
     
    Bergstrom, Kelly, “To Play or Not to Play: Player Non/Participation in Eve Online. September 2015.

    McArthur, Victoria, “The Avatar Affordances Framework”. Supervisor. April 2015.

    Parker, Felan, “Playing Games With Art: The Cultural and Aesthetic Legitimation of Digital Games”. Supervisor. May 2014.

    Negin Dahya, “Mediating Postcoloniality in Education: Mis/Representations of Muslim Girls Using Technology.” Supervisor. January 2014.

    Alison Harvey, “The Material and the Discursive: Studying Domestic Practices, Identities and Performances around Digital Play.” Committee Member. October 2012.

    Matthew White, “Designing Tutorial Strategies in World of Warcraft.” Co-Supervisor with Dr. Bruce Mann, Memorial University. August, 2012.

    Natalia Sintiskaya Ronda, “Facing the Facebook Challenge: Online Social Networking for Literacy Development.” Committee Member. Supervised by Heather Lotherington. February 2012.

    Robert Mizzi, “Disturbing Boundaries: How Professionalism (Mis)Manages Adult Educators Working in International Development.” Committee Member. Supervised by Didi Khayatt. August 2011.

    Laura Mae Lindo, “I’m Writing for Freedom: Mapping Public Discourse on Race in Comedy.” Supervisor. May 2011.

    Nicholas Taylor, “Power Play: Digital Gaming Goes Pro.” Supervisor. December 2009.

    Susan Sturman. “The ‘Problem of Women’ in Computing.” Committee Member.
    Supervised by Megan Boler, University of Toronto, April 2009

    Ravindra Mohabeer, “Living through Made-up Girls: A Case for Media Life-Skills in the 21st Century.” Committee Member. Supervised by Abby Goodrum, Ryerson University, September 2006
     
    Ph.D. Students in Progress, Supervisory:
     
    Maren Hancock ABD (Year 6). Supervisor

    Daniel Joseph ABD (Year 5) Supervisor

    Veronika Novoselova ABD (Year 6). Supervisor

    Graham McLean (Part-time, Year 4). Supervisor

    Stephanie Fisher ABD (Year 5). Supervisor

    Patrick McQuade (Part-time Year 4).Supervisor

    Keri Ewart ABD (Part-time Year 4). Supervisor

    Anna Rodrigues ABD (Part-time Year 3). Supervisor

    Chris Alton (Year 3). Supervisor
     
    Ph.D. Students, In Progress, Committee Member
     
    David Murray ABD (Year 6). Committee Member
     
    Post-Doctoral Researchers
     
    Nicholas Taylor (Funded by SRI International). December 2009-September 2012
    Rachel Muehrer. (Funded through SSHRC Partnership Development Grant). September 2012-September 2014
    Emily Flynn Jones (Banting Post Doctoral Fellow). July 2013-July 2015
    Milena Droumeva (Funded by SSHRC Insight Grant. September 2014- August 2015
    Kelly Bergstrom (Funded by SSHRC Partnership Grant). September 2015 – September 2016
     
    COURSES TAUGHT AT OTHER INSTITUTIONS
     
    Undergraduate Courses
     
    Spring 2001 New Technologies and Education. Educational Studies. Faculty of
    Education, University of British Columbia.

    Fall 2000 New Technologies and Education. Educational Studies. Faculty of
    Education, University of British Columbia.

    Spring 2000 Sociology of Education. Faculty of Education. Simon Fraser University

    Summer 1999 Literacy, Society and Schooling. Faculty of Education. Simon Fraser University
     
    Graduate Courses
     
    Summer 2009 Qualitative Methods in Community-based Research Centres. University of Frieberg. Germany,

    Summer 2005 Foundations of Education I & II: Educational Media as Foundations of Curriculum. Mount Saint Vincent University, Summer Institute.

    Summer 2004 Foundations of Education I & II: Educational Media as Foundations of Curriculum. Mount Saint Vincent University, Summer Institute.
     
    COURSE/CURRICULUM DEVELOPMENT
     
    2013 Popular Culture and Education

    2009 Developed Cultural Studies of Educational Technology as a fully Online Course

    2003-2005 Online law tutorial development for Faculty of Education.

    Summer 2003 Development of new curriculum for SOSC 4300 Cr=3.0 Children, Media, Education and Change.

    Summer 2003 Development of new graduate course for Faculty of Education. EDUC 5863 Cr=3.0 Retooling the Learning Game: Educational Gaming and Play.

    Fall 2002 Development of new graduate course for Faculty of Education. EDUC 5862 Cr=3.0 Gender, Equity, New Technologies and Education.

    Winter 2002 Development of new graduate course for Faculty of Education. EDUC 5855 Cr=3.0 Cultural Studies of Educational Technology.

  •  
  • Service
    Director
     
    2013-Present
    Institute for Research on Digital Learning
     
    Chair
     
    2012-2014
    Chair. Graduate Program Awards Committee, Faculty of Education.

    2011-2013
    Chair. Coordination and Planning Committee. Faculty of Education.

    2011-2013
    Co-Chair. Faculty Council. Faculty of Education.

    2012-2013
    Chair. Awards Committee. Faculty of Education.

    2011-2012
    Chair. Graduate Program Awards Committee. Faculty of Education.

    2011-2012
    Chair. Graduate Admissions Committee. Faculty of Education.

    2010-2011
    Chair. Tenure Stream Appoints Committee, Faculty of Education.

    2010-2011
    Vice-chair. Graduate Admissions Committee. Faculty of Education.

    2009-2010
    Chair. Graduate Curriculum Committee. Faculty of Education.

    2008-2009
    Chair. Graduate Curriculum Committee. Faculty of Education.

    2004-2005
    Vice-Chair. Senate Committee on Library Resources and Technology.

    2003-2006
    Chair. Committee for Educational Resources and Technology (CERT). Faculty of Education

    2002-2003
    Co-Chair. Committee for Educational Resources and Technology. Faculty of Education.

    2002-2003
    Chair. Graduate Admissions Committee. Faculty of Education.

    2002 -2003
    Chair. Sub-Committee on Faculty Research, Awards and Grants (SCRAG). Faculty of
    Education.
     
    Member
     
    2011-Present
    Invited Member. Strategic Projects Opportunities Review Team. Office of the Vice-President Research and Innovation.

    2010 – Present
    York University Faculty Association (YUFA) Steward, Faculty of Education.

    2013-2015
    Member. Graduate Executive Committee. Communication and Culture.

    2013-2015
    Member. Tenure Stream Hiring Committee, Faculty of Education.

    2013-2014
    Member. Graduate Admissions Committee. Faculty of Education.

    2013-2014
    Member. Graduate Executive Committee. Faculty of Education.

    2011-2012
    Member. Curriculum and Planning Committee. Faculty of Education.

    2011-2012
    Elected YUFA Steward member. YUFA Executive Committee.

    2006-2012
    Member. Graduate Executive Committee. Faculty of Education.

    2008-2009
    Member. Senate Committee on Research. York University.

    2008-2009
    Member. Tenure Stream Appointments Committee. Faculty of Education.

    2006-2007
    Member. Graduate Admissions Committee. Faculty of Education.

    2006-2007
    Member. Committee for Educational Resources and Technology (CERT). Faculty of Education.

    2006-2007
    Member. Graduate Awards Committee. Faculty of Education.

    2004-2005
    Member. Graduate Admissions Committee. Faculty of Education

    2003-2005
    Member. Culture and Entertainment Group. York University.

    2003-2004
    Member. Sub-Committee on Faculty Research, Awards and Grants (SCRAG). Faculty of
    Education.

    2002-2003
    Member. Tenure and Promotions Committee. Faculty of Education.

    2001-2005
    York University Representative. Co-Operative Learning Object Exchange
     
    External
     
    2014
    Consultant. Algonquin College, Online Learning Programs, Ottawa, Ontario

    2013
    Reviewer. Digital Game and Animation program. RDI College, Toronto, Ontario

    2012-Present
    Consultant. Speakix, Inc. Educational Game Design.

    2011
    Reviewer. Educational game design curriculum. University of the West of England

    2010
    Consultant. Ministry of Education, Ontario. Game development initiative.

    2007
    Consultant. Gender and video game development. Seneca college.

    2005
    Consultant. University of Ontario Institute of Technology game design program.