Dr. Jennifer Jenson is Professor of Pedagogy and Technology in the Faculty of Education and Director of the Institute for Research on Digital Learning at York University, Canada. She is currently co-editor of Loading:The Journal of the Canadian Game Studies Association and President of the Canadian Game Studies Association. Working with Professor Suzanne de Castell (Dean, University of Ontario Institute of Technology), Dr. Nicholas Taylor (NC State University) and a team of students in her CFI-funded Play:CES (Play in Computer Environments) lab, she has designed a series of educational games including: “Contagion”, “Epidemic: Self-Care for Crisis”, a Baroque music game, and an iPad game for early readers, Compareware (available for free in the app store). She has completed 2 longitudinal studies of gender and digital gameplay, and held a Partnership Development Grant, Feminist in Games, since 2011 to support women and others who wanted to play and make games. She also completed a 3-year, mixed methods study of massively multiplayer online games and their players in partnership with SRI International, SImon Fraser University and Nottingham University, UK. She has published widely on education, technology, gender, design and development of digital games, and technology policies and policy practices in K-12 schooling. She has considerable experience working on and with teachers in relation to technology, pedagogy and curriculum, and authored a report for the Ontario Ministry of Education entitled “21st Century Skills, Technologies and Learning“. She has also worked with school boards, colleges, and technology companies to support the integration and implantation of technologies in the K-12 sector and she has considerable experience designing online learning experiences in higher education.

Professor, York University
B.A. University of Washington
M.A. University of British Columbia
Ph.D. Simon Fraser University

Scholarly Interests

Digital game studies, new media, pedagogy and technology, gender and technology, multimedia and online content/design issues in education, educational gaming, and cultural studies of technology, and the design and development of educational games